Author Topic: Axe Mafia 1: EVIL vs GOOD  (Read 42526 times)

0 Members and 1 Guest are viewing this topic.

billyman

  • Guest
Re: Axe Mafia 1: EVIL vs GOOD
« Reply #440 on: August 25, 2006, 04:09:35 PM »
1: Did you enjoy it?        YES

2: Did you like the good vs evil concept, ie two teams?         YES

3: Was it too hectic?             NO

4: What was the best additions/changes i made to the game?          DAY ACTIONS

5: And what were the worst?         DAY ACTIONS (only cos i was killed by one)

6: what would you of done differently?              MORE DRAMA

7: what needs tweaking slightly and how?            ???????

8: Would you play in experiment 2?                            MOST DEFO

9: anything else you would like to say or comment on?           I HATE DOTLEO (serious, the game is still early and only trial and error will improve it for the future)

Offline stevenryals

  • A true blue from across the pond
  • I am the Law
  • Community Star
  • *
  • Posts: 11142
  • Karma: 47
Re: Axe Mafia 1: EVIL vs GOOD
« Reply #441 on: August 25, 2006, 04:39:23 PM »
You can't hate Dotleo just for putting a bullet between your eyes, unless you want Der Hammer to HATE you because you killed him, and he was innocent....

grrr...

I love lamp!!
I love chair!!

;)

-steven

Offline Happy Axeman

  • City till it kills me
  • The Gaffer
  • Community Star
  • *
  • Posts: 11847
  • Karma: 150
  • Smile, Be Happy
    • Happyaxeman.co.uk
Re: Axe Mafia 1: EVIL vs GOOD
« Reply #442 on: August 25, 2006, 05:55:31 PM »
cheers guys, I'll get working on another one, if we got a few more players playing, then I would add more team players and roles that can be recruited and some different specialized roles.

I am trying to incorporate basic rpg elements into it, and was planning on having different skill classes, like a +3 skill would negate a +2 block etc... but it proved a bit too early and i needed a lot more time to develop that idea.

In the end if it wasnt for Dotleo grabbing a life line by selecting the right choice when he was voted to go, then it would of been Raygin and Yorkshire(who had a protect which stopped Sweeney killing him!) left, Raygin and EVIL would of won as it was 1 EVIL and 1 NEUTRAL..

i could of ended it because there was 2 good(neutral were hunting evil) and 1 evil, but thought it would be interesting to see how it went.  :laugh:

ChurchofHalo

  • Guest
Re: Axe Mafia 1: EVIL vs GOOD
« Reply #443 on: August 25, 2006, 09:35:40 PM »
1: Did you enjoy it?        YES

2: Did you like the good vs evil concept, ie two teams?         YES

3: Was it too hectic?             NO

4: What was the best additions/changes i made to the game?          Day Actions

5: And what were the worst?         None really.

6: what would you of done differently?              More ninjas and lasers.

7: what needs tweaking slightly and how?           

8: Would you play in experiment 2?                            yep.

9: anything else you would like to say or comment on?           Woo Hoo won again.

Offline stevenryals

  • A true blue from across the pond
  • I am the Law
  • Community Star
  • *
  • Posts: 11142
  • Karma: 47
Re: Axe Mafia 1: EVIL vs GOOD
« Reply #444 on: August 25, 2006, 09:49:42 PM »
hmm... Ninja's and Lasers....

What about Ninja's with Lasers attached to thier heads?

???

-steven

Offline Happy Axeman

  • City till it kills me
  • The Gaffer
  • Community Star
  • *
  • Posts: 11847
  • Karma: 150
  • Smile, Be Happy
    • Happyaxeman.co.uk
Re: Axe Mafia 1: EVIL vs GOOD
« Reply #445 on: August 26, 2006, 03:08:50 AM »
funnily enough a ninja was a role i was working on.  :ninja:
along with a priest, necromancer, flowerpower dude, evil doctor(harold shipman), and ... well there was more, but i'll stop there.  :-X :laugh: ;)

would people prefer i gave peoples identitys away after they have been killed instead of waiting till the next night?  ???

sweeney

  • Guest
Re: Axe Mafia 1: EVIL vs GOOD
« Reply #446 on: August 26, 2006, 07:16:40 AM »
i think it works well in theory, but it made it that little bit harder for the first couple of days as you were still speculating as to who was who.

Offline stevenryals

  • A true blue from across the pond
  • I am the Law
  • Community Star
  • *
  • Posts: 11142
  • Karma: 47
Re: Axe Mafia 1: EVIL vs GOOD
« Reply #447 on: August 26, 2006, 03:32:17 PM »
I say 1st night, give the identity .. after that maybe wait a night...
it seems like that idea could only help the mafia.. ???