Author Topic: AxeMafia2: EVILvsGOOD : GRAVEYARD  (Read 70149 times)

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Offline Mikeblue

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Re: AxeMafia2: EVILvsGOOD : GRAVEYARD
« Reply #100 on: July 02, 2009, 04:47:42 PM »
Big time. If he could get on the computer to send you that then why not post in the site?
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Offline stevenryals

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Re: AxeMafia2: EVILvsGOOD : GRAVEYARD
« Reply #101 on: July 02, 2009, 04:48:45 PM »
Big time. If he could get on the computer to send you that then why not post in the site?

or type:  "Save StevenRyals"  2 nights ago
then type:  "Save Bluestars" last night..

good would have certainly won..

Offline Mikeblue

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Re: AxeMafia2: EVILvsGOOD : GRAVEYARD
« Reply #102 on: July 02, 2009, 04:51:11 PM »
or save MikeBlue  ;)
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Offline laserblue

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Re: AxeMafia2: EVILvsGOOD : GRAVEYARD
« Reply #103 on: July 02, 2009, 06:10:31 PM »
AMADJIN has a lot to answer for.

Good so should have won.

good could have also won if they had concentrated on killing evil instead of neutrals(good would have still won with neutrals left)

 ... i used my night action against svh (evil), I protected tch (good) & was the only one who voted currie... when good players where voting me?

Offline laserblue

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Re: AxeMafia2: EVILvsGOOD : GRAVEYARD
« Reply #104 on: July 02, 2009, 06:12:33 PM »
well done miasg  ... born to be evil I'd say :laugh:

Offline bluestarsneyes

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Re: AxeMafia2: EVILvsGOOD : GRAVEYARD
« Reply #105 on: July 02, 2009, 06:26:54 PM »
Miasg...you fking TWAT! Grrrr....I knew he was evil said it in my first post and somehow let the evil bastard pass me by!

I am voting Amadjin off from now on first vote! Two games in a row he's let us down....I have two kids four chickens a dog and a job....who's busier than me! HAHAHAHAHAHA!

Offline bluestarsneyes

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Re: AxeMafia2: EVILvsGOOD : GRAVEYARD
« Reply #106 on: July 02, 2009, 06:29:25 PM »
Excellent Game Axeman!!! I meant to say that again, I loved Steven's game and this one...agree the excitement was brought back it was great fun...and even though I was super busy, it was obsessive to find out the ending.

I knew I was a goner when TCH didn't respond about his role in mikeblue's death...had we talked it out, I'd have had time to change my mind, but I was confused when he said casually admitted to being in the death of mike...I knew Miasg was evil,but thought he was working with TCH as the ultimate bad guy.

Great great fun though!

Offline stevenryals

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Re: AxeMafia2: EVILvsGOOD : GRAVEYARD
« Reply #107 on: July 02, 2009, 09:06:38 PM »
... i used my night action against svh (evil), I protected tch (good) & was the only one who voted currie... when good players where voting me?

you also voted for me  (good)  and were quite sus throughout

Offline Happy Axeman

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Re: AxeMafia2: EVILvsGOOD : GRAVEYARD
« Reply #108 on: July 02, 2009, 09:59:26 PM »
good could have also won if they had concentrated on killing evil instead of neutrals(good would have still won with neutrals left)

 ... i used my night action against svh (evil), I protected tch (good) & was the only one who voted currie... when good players where voting me?
actually no... Neutrals were all out for themselves and would only win if they were the last standing. But they could of been recruited either into a Shaolin desciple or an Egor.
By taking out the neutrals though, you stopped there being more deaths. I was dissapointed with Manic's Ninja role dieing without using his kill... he was the only player to have a kill that was fatal as he chops there head off but anyone protecting etc would see them, or use ninja stars from distance and still within the shadows but the player could be operated on.

I was glad MIASG managed to use murmur on a few nights to make someone else do a kill action without them knowing, that action is what i was Hoping Currie would of been doing in this game, and collecting egors(immune from Murmur cause they have no soul!) as the game went on... but team evil never got off the ground with unlucky night choices... What i didnt tell them was that if Currie died in any way, the evil entity would then live on in the next available Egor, thus allowing to still control every one successfully previously bitten. Currie would then of appeared of as an Egor in the days reports if the spirit was passed on..

I also wanted Team Good, the shaolin monks to get a foothold in the game and go out protecting everyone regardless. Protecting lets you follow them around and you see what they see. but once again they never got going by playing it safe with Mikeblue deciding to protect Blueskies all the time instead of gathering information... especially in the first night!

I also liked Steves Flowerpower dude, i thought he had a top night action by throwing partys which stopped people doing there night actions on them... apart from MIASG's Demons, but the other evil players and good would all join his party, i was gonna have him a nemesis of a 90's Methshead dude... but i needed more peeps to play the game. lol

What did everyone think about keeping peoples night numbers a secret and you had to work at figuring who is who over a few night actions and days comments?

What did you think of the objects and gifts that were introduced? they certainly played a big part in peoples night actions!

and did you like the bomb? :bomb: I know i did. lol


« Last Edit: July 02, 2009, 10:02:16 PM by Happy Axeman »

Offline stevenryals

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Re: AxeMafia2: EVILvsGOOD : GRAVEYARD
« Reply #109 on: July 02, 2009, 11:13:23 PM »
I agree the pass the bomb idea was great.. may just do that from day one from here on out!!

also, i thought the subject number bit made it difficult for the first few nights until enough info was gathered.. especially for a role like mine which couldnt gather any info at all.. only get stoned all the time lol..  :)    probably nice for a role like mikes who gets to watch and get info...

Offline MIASG

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Re: AxeMafia2: EVILvsGOOD : GRAVEYARD
« Reply #110 on: July 02, 2009, 11:24:13 PM »
WOOT WOOT ... the "worst" player ever won !!! :D   gotta love a priest that can kill ;)

Offline MIASG

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Re: AxeMafia2: EVILvsGOOD : GRAVEYARD
« Reply #111 on: July 02, 2009, 11:40:29 PM »
What MIASG has had to do is take a gamble on someone not performing a night night action for two nights, leaving him highly vulnerble to attack... he didnt get paranoid and not to summon a demon gaining him a bonus... he simply built his MANA up where he looked at whats transpired and chose very well with demons to cast when the game needed it for him to get a foothold...
and shitting myself for thinking I'm wasting a fantastic role .. not saying this because I won but that was the best mafia game so far .. it took a lot of personal attacks out at night and made people think more about choices .. "gifts" also added excellent element to gameplay .. honest manic I had no idea you needed 2 votes ..  there's def a place in the mafia rotation for this type of gameplay ..  :clap: :clap:

I'm not evil honest  >:D

Offline Happy Axeman

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Re: AxeMafia2: EVILvsGOOD : GRAVEYARD
« Reply #112 on: July 03, 2009, 12:00:29 AM »
glad most people liked it.
I'll be up to mod AxeMafia3 anytime... lol
got loads of roles and ideas ive not introduced yet, roles like Vampire, Witch Doctor, Great Wizard, Drug Dealer, Native American Priest to name a few...
more RPG elements will be sneaked in too. lol

Offline MIASG

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Re: AxeMafia2: EVILvsGOOD : GRAVEYARD
« Reply #113 on: July 03, 2009, 12:04:04 AM »
What did everyone think about keeping peoples night numbers a secret and you had to work at figuring who is who over a few night actions and days comments?

What did you think of the objects and gifts that were introduced? they certainly played a big part in peoples night actions!
and did you like the bomb? :bomb: I know i did. lol

well passing a gift off to bluestars enabled me to know what her number was late in the game when she said what gift she had had .. I wasn't sure if Amadjin or FBN was 9 or 10 so lucky guess for me but probably would have worked out the same .. thanks amadjin for disapearing .. I even had a speil to give bluestars if she was saved and it was 2 vs me .. I also think having number 11 was a good number to get as most people ourld have looked at numbers like 7, 1, or 12 .. I think statisically anyway

glad most people liked it.
I'll be up to mod AxeMafia3 anytime... lol
got loads of roles and ideas ive not introduced yet, roles like Vampire, Witch Doctor, Great Wizard, Drug Dealer, Native American Priest to name a few...
more RPG elements will be sneaked in too. lol
lol dude we are sold now there's no surprises for the next game

Offline Happy Axeman

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Re: AxeMafia2: EVILvsGOOD : GRAVEYARD
« Reply #114 on: July 03, 2009, 12:17:42 AM »
I agree the pass the bomb idea was great.. may just do that from day one from here on out!!

also, i thought the subject number bit made it difficult for the first few nights until enough info was gathered.. especially for a role like mine which couldnt gather any info at all.. only get stoned all the time lol..  :)    probably nice for a role like mikes who gets to watch and get info...
I didnt introduce the bomb on the first day because of the talk about gifts, and thought it would be too much too soon, so i simply introduced 1 less vote after a few weeks.

Subject numbers at night is something i thought the mafia games needed as it appeared to be the same old people getting targeted by night actions everygame. But to do that, i had to give everyone some role a chance to gather some form of information... only one who didnt really have that luxury was Footynewb... the explosives expert.

ah but being the flowerpowerdude you could get info, you should of gone to get someone else stoned on the first night, rather than hoping someone would come to you when the first night was completely random...

well passing a gift off to bluestars enabled me to know what her number was late in the game when she said what gift she had had .. I wasn't sure if Amadjin or FBN was 9 or 10 so lucky guess for me but probably would have worked out the same .. thanks amadjin for disapearing .. I even had a speil to give bluestars if she was saved and it was 2 vs me .. I also think having number 11 was a good number to get as most people ourld have looked at numbers like 7, 1, or 12 .. I think statisically anyway

lol dude we are sold now there's no surprises for the next game
The Gifts played a big part in the early stages of the game, I just figured it would add a bit of difference and another way to gather information as the game progressed. lol

lol No Surprises? I think peeps said that after the first game i modded... people dont realise how twisted and creative i can be when i get into the zone. lol

Offline stevenryals

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Re: AxeMafia2: EVILvsGOOD : GRAVEYARD
« Reply #115 on: July 03, 2009, 02:31:38 AM »
I'm just used to having to protect myself for the first night regardless!!!  LOL

Maybe have a couple of trap roles.. meaning.. if 12 people play.. actually have 14 subject numbers..  and subjects 3 & 8  (random) are trap roles..   if you choose that for your night action, you assume the role of that number and your old subject number becomes a trap role or is "killed" ??  that adds a bit of a change eh?

Offline MIASG

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Re: AxeMafia2: EVILvsGOOD : GRAVEYARD
« Reply #116 on: July 03, 2009, 03:49:00 AM »
then peeps would have been less likely to look around .. sounds good in theory don't think it'd work Steven

Offline Mikeblue

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Re: AxeMafia2: EVILvsGOOD : GRAVEYARD
« Reply #117 on: July 03, 2009, 12:40:09 PM »
I thought it was good. I would say with the bomb thing though you should have 48 hours to pass it on.

Also you shouldn't die if you are protected  :bleh:
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Offline Happy Axeman

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Re: AxeMafia2: EVILvsGOOD : GRAVEYARD
« Reply #118 on: July 03, 2009, 01:12:20 PM »
I thought it was good. I would say with the bomb thing though you should have 48 hours to pass it on.

Also you shouldn't die if you are protected  :bleh:
so how do you protect each other? no matter what you say, it doesnt work cause if you protect someone, you die instead... your lucky you both didnt die... and in any case, you only have yourself to blame, and its not my fault you decided to play it safe all game. MIASG won cause he took a gamble or 2.

In fact i see Mikeblue moaning about everygame he plays, yet i dont see him offering to mod one... :tease:
« Last Edit: July 03, 2009, 01:16:35 PM by Happy Axeman »

Offline Mikeblue

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Re: AxeMafia2: EVILvsGOOD : GRAVEYARD
« Reply #119 on: July 03, 2009, 01:17:10 PM »
so how do you protect each other? no matter what you say, it doesnt work cause if you protect someone, you die instead... your lucky you both didnt die... and in any case, you only have yourself to blame, and its not my fault you decided to play it safe all game. MIASG won cause he took a gamble or 2.

Just seemed stupid to me to protect sum1 that might not be on your side. I was protecting someone I knew to be good. Shouldn't have bothered really though as I didn't really have an action because people die even when they are protected lol.

Anyways MIASG won cause AMADJIN is a Donk! lol.
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