Author Topic: AxeMafia2: EVILvsGOOD : EVIL WINS  (Read 311336 times)

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Offline laserblue

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Re: AxeMafia2: EVILvsGOOD
« Reply #280 on: May 28, 2009, 11:43:08 PM »
This is from Axe's death post for Wes

it infers to me as usual the evil people can communicate and work out who they want to target out of the good players
that doesn't make sence, it's the same in every mafia game if you are mafia you know who are mafia and everyone else isn't, so it doesn't matter if you have a number, letter, colour or name they know who isn't on their side.

yes but in a normal game you can form suspicions as to who is for & against you during the day & act on those at night

in this game you can't cause unless your evil you don't know what numbers those peeps have?

do you understand what I'm trying to say now

anyway the way steve came out when I had a go at bluestars is something worth thinking about?

Offline MIASG

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Re: AxeMafia2: EVILvsGOOD
« Reply #281 on: May 29, 2009, 12:19:50 AM »
I am good...I voted off someone that has now been PROVEN to not be GOOD...neutral means nothing to a good...
talking the talk .. but walking the walk?  I can claim the same thing - do you believe me?  yesterday you said I was connected to wes ..


it infers to me as usual the evil people can communicate and work out who they want to target out of the good players
  could also mean that some good are in teams .. people are talking about every mafia game .. last game had quirks that wasn't every mafia game .. this one appears to be also different to previous mafia games so I think basing some logic on previous games might be narrow sighted ..

on the laser v bluestars .. I agree with Laser that Bluestars was non existant up until now - how you can say otherwise is ridiculous .. Steve is very defensive of Bluestars today but they are making a good case of laser's possible slips ..

on the gifts
GIFTS CEROMONY
WES Won two, but since he is now dead, they are passed onto the the next eligible people...
MANIC wins one for being the next poster after wes.
MIASG wins one for being the next voter after wes
TCH Wins one for correctly posting an updated vote count.
MIASG wins another for being the first to vote for 3 different people
SVH Wins one for being the last person to vote on a lynch.

of these 1 Gift was kept... 4 Gifts have been passed on... I've said I've passed on both of mine so that means SVH, TCH, or Manic have kept one

NIGHT ACTIVITY REPORT...
2 People were watched and they didnt even know it!
1 Person made something, hope its nice?
1 Person was roleblocked and felt useless 
5 People did nothing but sit on there ass
1 Person had a party but no one turned up
1 Person made an investigation but got jackshit.
1 Person Protected someone & watched them perform a night action!

unless the watched showed something and as an investiation proved jack shit (which might be linked the to protected?) I can't see how Steven feels bluestars is fully defendable

Offline stevenryals

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Re: AxeMafia2: EVILvsGOOD
« Reply #282 on: May 29, 2009, 03:38:43 AM »
yes but in a normal game you can form suspicions as to who is for & against you during the day & act on those at night
in this game you can't cause unless your evil you don't know what numbers those peeps have?

so are you saying that the mafia know what subject number everyone has?

from what I can tell..  it's a crap shoot at night..  nobody should know what my subject number is (it's not subject number 12 i swear)... and I'd like to keep it that way..

Offline Tommy Caton's Hairstylist

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Re: AxeMafia2: EVILvsGOOD
« Reply #283 on: May 29, 2009, 04:19:52 AM »
im presuming only one other person knows my subject number,seeing as iv already asked who roleblocked me.no-ones come forward about it though

is this a typo or a poor attempt to tell everyone your number ??

iv = 4  or did you mean i've ?

Offline MIASG

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Re: AxeMafia2: EVILvsGOOD
« Reply #284 on: May 29, 2009, 04:36:54 AM »
so are you saying that the mafia know what subject number everyone has?

from what I can tell..  it's a crap shoot at night..  nobody should know what my subject number is (it's not subject number 12 i swear)... and I'd like to keep it that way..
are you sure?  what number are you ?

Offline Steve Van Halen

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Re: AxeMafia2: EVILvsGOOD
« Reply #285 on: May 29, 2009, 09:32:06 AM »
amadjin you really are clueless. you ask how i say that you have role claimed when you say "who role blocked me, its for the good of the town' thats basically a role claim!!!!

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Offline stevenryals

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Re: AxeMafia2: EVILvsGOOD
« Reply #286 on: May 29, 2009, 12:14:43 PM »
amadjin you really are clueless. you ask how i say that you have role claimed when you say "who role blocked me, its for the good of the town' thats basically a role claim!!!!



if that's a roleclaim.. what is amadjins role?  because I'm not getting it..  to me, since everyone has some type of action at night.. he just claimed that someone else blocked him..

Offline stevenryals

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Re: AxeMafia2: EVILvsGOOD
« Reply #287 on: May 29, 2009, 01:25:47 PM »
are you sure?  what number are you ?

why would you want to know?

take your subject number, multiply by two... divide by the square root of 144, add 8 and subtract the number of ugly people who play for man u... and that's my subject #  :)

Offline Steve Van Halen

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Re: AxeMafia2: EVILvsGOOD
« Reply #288 on: May 29, 2009, 01:54:46 PM »
usually implies doctor or cop though, i dont know why he would hint at that every time he gets the role. just makes him a target
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Offline stevenryals

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Re: AxeMafia2: EVILvsGOOD
« Reply #289 on: May 29, 2009, 02:01:26 PM »
usually implies doctor or cop though, i dont know why he would hint at that every time he gets the role. just makes him a target

i didnt get that at all from his posts..   

Offline bluestarsneyes

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Re: AxeMafia2: EVILvsGOOD
« Reply #290 on: May 29, 2009, 05:33:15 PM »
*Steven and I are leaving town again, will be back Monday..if we have internet we'll try to post...but for me most likely will not be back until Monday...last time we left town it was a night phase so I didn't had a chance to let everyone know and I didn't want to deal with that again*

*Steven and I are leaving town again, will be back Monday..if we have internet we'll try to post...but for me most likely will not be back until Monday...last time we left town it was a night phase so I didn't had a chance to let everyone know and I didn't want to deal with that again*

Axeman said that this game everyone would have a night action...so I don't think Amadjin gave anything away per say except to the person that roleblocked him....which well...could either be good or bad...but it's kind of done now.

Good find on the quote TCH by Axeman about the teams.

Laser...I think I understand what you were trying to say about being individual players, but I don't see a way that would be possible in this game...I can't see how there would even be a game if evil didn't talk at night.

Having no kills over the nightphase doesn't incline me to think that evil didn't talk...but they just didn't succeed....so someone that is good did something right.

when you get a gift that means...if I'm understanding what manic was saying...you can either pass it on...use it...or not...but if you get a gift you have to do
something with it right and that means that it replaces your role night action?

If that is the case...I can see that if you are a good with a powerful role that getting a gift might not be so good...but that can go both
ways...if you are evil....that would negate you from being able to use your night action as well right?

Just a thought.

I was thinking...and input from you guys tell me what you think...the disadvantages for good in this game is that if we think someone is suspicious
in the game...and we have a protection role or something of that nature you have to guess who to protect....or if you want to investigate someone
you can't do it based on game day information but a guess of a number...so knowing each others subject number would be good right?

BUT...the whole gift thing throws a big wrench into that idea...if we share subject numbers...of course we have good and evil left in the game
and if an evil gets a gift they can just pass the gift along to one of the goods they think has a role..and they are blocked...see what I am saying.

BUT...is it better to share subject numbers and take a chance...or is it worst...I wanted to discuss it before one of you just says yours...we
have to think how this will play out...although this game I have to say looks as such is going to be more of a game of luck!

Offline stevenryals

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Re: AxeMafia2: EVILvsGOOD
« Reply #291 on: May 29, 2009, 06:07:33 PM »
think it would ruin the game if we shared our subject #..   honestly i'm happy i didnt get killed in the first night phase..  so..  for me.. it's obvious that the evil doesn't know what number we are, or I would have received the ceremonial first night kill as usual..    anyway, it's not the game axeman intended (if we share our #'s), then it would just be a normal mafia game.. 

as bluestars stated (twice) we're off to the beach again this weekeend.. be back on monday

Offline laserblue

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Re: AxeMafia2: EVILvsGOOD
« Reply #292 on: May 29, 2009, 10:00:01 PM »
think it would ruin the game if we shared our subject #..   honestly i'm happy i didnt get killed in the first night phase..  so..  for me.. it's obvious that the evil doesn't know what number we are, or I would have received the ceremonial first night kill as usual..    anyway, it's not the game axeman intended (if we share our #'s), then it would just be a normal mafia game.. 

as bluestars stated (twice) we're off to the beach again this weekeend.. be back on monday

I actually know where bluestars is coming from ... it was what i was trying to build up to yesterday when I said about if evil can communicate at night they know each others numbers so they know who to target at night ... where as we don't ... if your good & have night powers ... how do you no who to target? I can't work it out? but then again I'm finding this game very difficult :(

anyway...hey .. I had a good day today ... it was my birthday I had the day off work & I went up town in the barcelona top afro bought me, had a couple of beers & upset a few manure fans :laugh:

Offline Tommy Caton's Hairstylist

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Re: AxeMafia2: EVILvsGOOD
« Reply #293 on: May 30, 2009, 02:26:22 PM »
usually implies doctor or cop though, i dont know why he would hint at that every time he gets the role. just makes him a target

this makes me think you are evil, if you were good you would not make a statement like that.

vote SVH

Offline Steve Van Halen

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Re: AxeMafia2: EVILvsGOOD
« Reply #294 on: May 30, 2009, 02:41:56 PM »
nonsense, if he was a doctor or cop he has a good role for the town and therefore making himself a target is foolish.

he openly said " who roleblocked me, i have a good role for the benefit of the town" which in my eyes would make him a mafia target. im just making the point that every time he has a role in a mafia game he lets everyone know about it, play your cards a bit closer to your chest because if you do have a good role you dont want to be figured out early. in the last game i had to openly state that i had a role because otherwise i would have looked suspicious, amadjin hasnt got to do anything like that so theres no need for him to tell us anything, especially not on the 2nd day

the way i see it this game isnt just about figuring out who the evil players are for the good of the town, its also about staying alive
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Offline Happy Axeman

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Re: AxeMafia2: EVILvsGOOD
« Reply #295 on: May 30, 2009, 02:47:48 PM »
VOTE COUNT
SVH x2 (Amadjin, TCH)
BLUESTARS x2 (Laser,Currieman)
FOOTYNEWB x1 (StevenRyals)

we have to think how this will play out...although this game I have to say looks as such is going to be more of a game of luck!
But arnt all mafia games down to heavy doses of luck? What the subject numbers do is remove the tit for tat actions of just going for example; Steveryals or Mikeblue... Also most peeps have actions which help you put information together to figure out who is evil or good without having to know who they really are(whoever roleblocked Amadjin now know his night number dont they? and maybe someone watched the roleblocker roleblock them, so they would also know Amadjin's night number wont they? that is of course if Amadjin is telling the truth about being roleblocked). But If people prefer to sit on there ass and not use there night actions(which are nothing like you are used to in other games), then it makes there task harder as there not finding anything out... simple as.
In other games do you get a list of night activitys carried out to help you? no. Despite initially not knowing who you are targeting during the nightphase, you are also given more information during the night phases than any other previous game.... as long as you use your night actions... This game is more about strategy and Tactics, with a touch of chaos added in. By all means share your night time numbers, but all that will do is result in the game being over within a night.
« Last Edit: May 30, 2009, 05:33:44 PM by Happy Axeman »

Offline Happy Axeman

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Re: AxeMafia2: EVILvsGOOD
« Reply #296 on: May 30, 2009, 09:05:48 PM »
so no-one can be arsed contributing to the game? Peeps have been online today and havent posted. only 2 peeps have posted today. If it continues like this then I guess We'll have to write this game off and someone can do a normal mafia game instead. I wont bother modding another, as its clearly not what you want despite not giving my ideas a chance.
« Last Edit: May 30, 2009, 09:14:27 PM by Happy Axeman »

Offline laserblue

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Re: AxeMafia2: EVILvsGOOD
« Reply #297 on: May 30, 2009, 09:51:36 PM »
so no-one can be arsed contributing to the game? Peeps have been online today and havent posted. only 2 peeps have posted today. If it continues like this then I guess We'll have to write this game off and someone can do a normal mafia game instead. I wont bother modding another, as its clearly not what you want despite not giving my ideas a chance.

I think it's got more to do with the time of year the weather here has been top & it sounds like the same with steve in the us..... peeps getting going away .. it's always the same when you mod a game this time of year.

anyway I'm stcking with my vote for now but FBN is looking sus as he usually gets more involved than this?


Offline Tommy Caton's Hairstylist

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Re: AxeMafia2: EVILvsGOOD
« Reply #298 on: May 31, 2009, 12:27:18 AM »
weekends are always slow Axe, i think peeps are enjoying it, i know the Aussie contingent are.

Without giving too much away SVH you cannot say what your saying if you are a good player, you are digging a bigger hole for yourself.

Offline MIASG

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Re: AxeMafia2: EVILvsGOOD
« Reply #299 on: May 31, 2009, 08:32:43 AM »
I'll admit I was on late last night but there was only a handful of posts and not much to go on since my last post so I didn't post anything .. and today looks like it's been just as slow .. Happy don't you dare stop modding - this game is turning out to be a cracker with all the gifts and randomness of the night and I doubt anyone playing it isn't enjoying that ... maybe if you know some peeps have been on a few times and not posted then their heads can start beeping .. or maybe that post was to encorage some love posts  :-*