Day 2
Day 2 Specials…
introduce after a few votes...
Item Maker – The Orb of Passing Explosions
Whilst sat on your ass last night, you once again ventured into your Magical Vault.
You pick up The Orb of Passing Explosions, it rumbles in your hands, you read the inscriptions engraved all around it…
The Orb of Deadly Passing Explosions Game!
Passing the Orb Rules…
The Orb can only be activated if there are 4 or more players within the day or night phase.
Whoever has the orb at the start of the day or night can set it off and passes it on.
The orb must then be passed on a further 3 times..
If the Orb is passed around and the person trying to pass it, tries pass to the person who started it off in the current day or night phase, Will explode into tiny fragments! If this is during the day, the day will end!
If after 3 passes the person who started it off has not been handed the orb back, then the orb will deactivate in the hands of last person.
Whoever has possession after the 3 passes can choose to activate it again during the following phase!
The Current holder will not know how many times it has been passed on already!
A day or night phase will not end until the game has finished!
Do you want to play? If yes, simply Nominate Orb to a person you would like to pass it onto… or wait till night phase, or keep hold of it and don't play!
The choice is yours!

ADMIN: if a person has hold if it longer than 48hours it explodes.
Role Modifiers:
TCH – Immune from normal Blocking(passive skill)
- All night actions on the person holding the shield of Deflection will deflect onto you…
- Immune from Day lynch (Sword of Attraction)
- Will appear Evil (Sword of Attraction)
- Has won the ORB of passing Explosions!
Laser - Blocked from using normal skills (Shield of Deflection)
- Will Appear Good!(Shield of Deflection) – nothing more than words! haha
- All night actions against, will hit TCH (shield of deflection)
Dicky – Has 1 Kill action in night phase(Role skill)
Miasg - Immune from 1 kill action (Amulet of Protection)
- has 60 resource.
- +10 resource if survives the day
Zulu - Has 20stash
- +10 stash if survives the day
- Can hold party(30) if reaches night..
Steve - Has 90mana!
- +10 mana if survives the day.
- one investigation, result returned opposite! (trophy of Paranoia)
- All skills will be available if reaches night(100mana).
Steve wins the Trophy of Paranoia (First person to vote for everyone in the game)
Inscription "Paranoia is confusion"
Effects: Can investigate 1 person, with result back at end of night.
Admin: results of current players alignment flag are reversed... evil will appear good, good will appear evil..
Miasg Activates and Passes Orb to Dicky→(1) TCH→(2) Laser(3)→ TCH!
Someone passes you an item..
Miasg Passes the cursed Sword to TCH lol
the Cursed Sword Of Attraction;
Cons: Any night actions carried out on the person Carrying the shield of deflection, will deflect onto you.
Cons: You will show as Evil if you are investigated!
Pros: You are Immune from the Day Lynch!
TCH Passes Shield of Deflected Vote to Laser..
the Shield of the Deflected Vote!
Inscription ”Deflection!”
Effect ”your night actions are blocked as long as this is in your possession, but you will appear good!
Item must be passed on after 1 night”
Zulu is lynched: Miasg, Laser, Steve, TCH
Night2:…
2 people did nothing
4 Actions were carried out
1 Person Died
Graveyard:
Mophead: Copper (Day1 lynch)
MasterZulu: FlowerPowerDude (Day2 Lynch)
TCH: Norman Townie (Night2 Death)
TCH: you go to infect Steve, Oh dear, it would appear you have infected a Priest! he absorbs your demons and you collapse in a heap at his feet!
You awake and remember your name... “Norman Townie”, you are now GOOD but unfortunately, you have no skills to utilise to fight evil…
Then all of a sudden you are dead, you have been shot in the head!
Steve: You use the Trophy of Paranoia on TCH, it says “GOOD”.
Then all of a sudden you get a surge of evilness and TCH appears collapsed at your feet!
You use Holy Vision on Laser…
Just as you use it, a holy light hits TCH… thats strange your Holy Vision has revealed a report about TCH, it says he is GOOD!
Then all of a sudden a bullet has hit TCH in the head… he is Dead!
Laser: You feel some kind of power briefly hit you then deflect away…
Miasg: your night was uneventful!
You still have your amulet of protection.
You have gained 10 resource for surviving the night=80
Your “Contacts” bring you 10resource off the dead body, and he was carrying 1 old trophy (+5) = 95 resource in total.
Do you want to build anything to pass onto or keep for night3?
Dicky: You have TCH in your sights, he is on his knees near who looks like a priest… You pull the trigger on your sniper rifle, and TCH is now dead!
TCH: Infects Steve(Priest)! Lol TCH now turns Good with no actions!(new name: Norman Townie)
Activates & Passes Orb to Dicky→(1) Laser→(2) Dicky→(3) Steve.. orb should really of exploded due to time held orb, but in interests of game I chose to play on...lol as its been passed around twice, is removed from game...
TCH Dies with sword, Shield no longer works...
Steve: Trophys power is Priority: Use trophy on TCH(evil)(investigation to give opposite result=Good!)
Holy Vision on Laser → all actions hit TCH!(shield of deflecton!)=TCH=GOOD as he tried to infect the priest! -30mana
MIASG: Keeps Amulet(protected from 1 kill action)
Laser: Has no night action due to the shield of Deflection!
Laser chooses to pass the shield to steve, Although shield now has no effect!
Dicky: Uses kill action on TCH – Success.